About Me

A Photo of Me

Currently based in San Jose, I’m a high school student dual-enrolled in college courses, focused on game design and programming. I’ve studied at Carnegie Mellon, UCLA, and U of R, building playable prototypes and learning tools like Unity, C#, C++, and Maya.

 

I’m always learning, from coding and animation to storytelling and system design. I love creating games that are visually engaging and emotionally moving, especially in collaborative, multidisciplinary teams.

 

I rock climb, play string bass, and probably spend too much time experimenting with Unity packages.

Projects

After Action

This is smoething

What I did: Designed and built a game in a one person team. Created all of the art assets, drove world building, designed and tuned major systems, devised the core story, and put the game through rigorous playtesting.

 

Platforms: PC | Mac | Web

 

Team size: solo project

 

Project length: 1 month

 

Engine and tools: Unity, Adobe Suite, Google Docs, Pixquare

Spindrift

This is smoething

What I did: Built and shipped a game on a two-person team after licensing the design for a beloved and award-winning indie classic. Created all of the art assets, drove world building, designed and tuned major systems, planned the approach to marketing, made all marketing assets, and wrote dialogue.

 

Platforms: Mac | Web

 

Team size: solo project

 

Project length: 2 weeks

 

Engine and tools: Unity, Aseprite

Doorway Dilemma

This is smoething

What I did: Built and shipped a game on a two-person team after licensing the design for a beloved and award-winning indie classic. Created all of the art assets, drove world building, designed and tuned major systems, planned the approach to marketing, made all marketing assets, and wrote dialogue.

 

Platforms: Web

 

Team size: solo project

 

Project length: 2 days

 

Engine and tools: Unity, aseprite

A Guide To The Light

This is smoething

What I did: Built and shipped a game on a two-person team after licensing the design for a beloved and award-winning indie classic. Created all of the art assets, drove world building, designed and tuned major systems, planned the approach to marketing, made all marketing assets, and wrote dialogue.

 

Platforms: PC | Mac | Web

 

Team size: solo project

 

Project length: 1 month

 

Engine and tools: Unity, Procreate