About Me

A Photo of Me

Currently based in San Jose, I’m a high school student dual-enrolled in college courses, focused on game design and programming. I’ve studied at Carnegie Mellon, UCLA, and U of R, building playable prototypes and learning tools like Unity, C#, C++, and Maya.

 

I’m always learning, from coding and animation to storytelling and system design. I love creating games that are visually engaging and emotionally moving, especially in collaborative, multidisciplinary teams.

 

I rock climb, play string bass, and probably spend too much time experimenting with Unity packages.

Projects

Route 88

This is smoething

Type: Rhythm Parkour Game (2.5D)

 

Project length: 3 weeks

 

Team size: 5 (3 programmers, 2 artists, and 1 sound designer)

 

Role: Programmer

 

Engine and tools: Unity, FMOD, Animate, Photoshop, Maya, Substance Painter

 

Highlight: Recieved the best System Award for custom spline editor integrated with FMOD

Chris's Crash

This is something

Type: 2D Pinball Boss-Fighter

 

Project length: 1 weeks

 

Team size: 5 (2 programmers, 2 artists, and 1 sound designer)

 

Role: Lead Programmer

 

Engine and tools: Unity, Aseprite, FMOD

 

Highlight: Created during CMU’s 6-week intensive Game Design program

After Action

This is smoething

Type: Narrative Exploration Game

 

Team size: solo

 

Project length: ~1 - 2 months

 

Role: Designer, Writer, Programmer, Artist

 

Engine and tools: Unity, Asprite

Spindrift

This is smoething

Type: 2D Action Platformer

 

Project length: 2 weeks

 

Team size: Solo

 

Role: Programmer

 

Engine and tools: Unity, Asprite

 

Highlight: Highly polished player controller system

Memento Game Design Document

This is something

Type: First-Person Environmental Exploration

 

Project length: 2 Weeks

 

Team size: Solo

 

Role: Designer & Writer

 

Engine and tools: Google Docs

 

Highlight: Complete, professional-style GDD covering mechanics, tone, and progression

A World of My Own

This is something

Type: First-Person Environmental Exploration

 

Project length: 1 Week

 

Team size: Solo

 

Role: World Designer, Programmer

 

Engine and tools: Unity

 

Highlight: Created during UCLA’s 2024 Summer Game Design Program

Retro Pacman

This is something

Type: Arcade Remake

 

Project length: 1 Month

 

Team size: Solo

 

Role: Programmer

 

Engine and tools: Unity, Spriters Resource

 

Highlight: Full ghost AI recreation from scratch

Game Backlog Assistant

This is something

Type: Python Program

 

Project length: 2 Weeks

 

Team size: Solo

 

Role: Developer

 

Engine and tools: Python, Notion API, IGDB API, HowLongToBeat API

 

Highlight: Functional app published on GitHub with community use

Doorway Dilemma

This is smoething

Type: WarioWare-Style Microgame Collection

 

Project length: 1 days

 

Team size: Solo

 

Role: Programmer, Artist

 

Engine and tools: Unity, Asprite

 

Highlight: Fully completed jam game with strong pacing and polish for the Brackeys Game Jam 2024.1

A Guide To The Light

This is something

Type: Foddian Platformer

 

Project length: ~1.5 Months

 

Team size: Solo

 

Role: Programmer, Artist, Sound Designer

 

Engine and tools: Unity, Asprite

 

Highlight: Dynamic soundtrack and designed around a good social message