The Project
Doorway Dilemma was a fast-paced series of door-themed microgames, from smashing through doors to lock-picking under pressure. Each challenge lasted only seconds, forcing players to quickly adapt to new rules.
What I Did
I made everything solo, using Unity and Aseprite for visuals and animation. The only external element was music from a pre-owned asset pack. The main challenge was tuning the pacing, making sure each microgame was short, understandable at a glance, and fun under pressure.
What I Learned
This project hammered in the importance of scope management. I planned tightly, prioritized essentials, and actually finished early, a rarity in game jams. If I had more time, I’d expand with more microgames, but I’m proud of how polished it feels given the timeframe
Why I did this project
I made this for a game jam because I wanted to test myself under time pressure and create something fun and complete in a short window. It was about proving I could scope quickly, make design decisions fast, and still deliver something polished and engaging.
