The Project
Sled Frenzy is a 3d sledding game controlled by a custom built, giant life sized sled. Players physically sit in the sled and tilt their body to steer, sliding down the mountain earning points for their team by hitting collectibles and passing through salmon gates. The game also features a “ghost” system, where riders’ previous paths are recorded and replayed, creating a sense of both community and competition.
What I Did & Creative Approach
I handled all of the programming and integration of the art. My primary creative challenge was translating the Arduino, taking raw, noisy data from the Arduino accelerometer and smoothing it into satisfying game movement. I programmed the integration of the accelerator Arduino in Unity. Additionally, I designed all of the levels in Unity making them with wide, sweeping curves to allow for more generous turning, ensuring that the level respected the physical limitations of the controller.
What I Learned
Through this project I learned a lot about integrating and designing custom controllers for games. This was a great and fun opportunity to build a controller for the first time and taught me a lot about designing projects in short periods of time for competitions.
Why I did this project
I wanted to make this project because of the draw of designing and making a custom controller. This was my first time doing anything of the sort and I thought this would be a great way to bond with some of my friends while making a cool project.

