The Project

A World of My Own is a quiet, atmospheric island exploration game built for UCLA’s Worldbuilding course. There’s no goal, quest, or dialogue, just a small island shrouded in fog, inviting curiosity and reflection.

What I Did

I built the full environment from scratch, including layout, lighting, and scripting. I relied heavily on asset bashing and softboxing to create a cohesive atmosphere despite the limited scope.

What I Learned

This project showed me how powerful world design and environmental storytelling can be, even with minimal mechanics. I learned the importance of landmarks and subtle visual cues in leading player attention, and how authenticity comes from details.

Why I did this project

I made this because I wanted to express myself through worldbuilding, not dialogue or plot, just space and mood. It was my first time building an environment meant to feel lived-in and reflective. I wanted to see if I could draw players in through atmosphere alone.